Every arrow leaves the board in the direction it points. If something is in the way, it bumps — and you lose one of three lives.
Read the paths, pick an arrow, watch it fly. Every escape opens new routes for the rest.

Plan the order before anything moves, then send the whole sequence at once. Partial plans count too.
Now try Classic: seven arrows, three lives. Tap the ones that can escape. When the board is clear, the route continues.
100 levels, each a silhouette worth looking twice at. Level 1 has four arrows. Level 100 has one hundred — and exactly one way out.
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